Title 25 › Chapter CHAPTER 29— - INDIAN GAMING REGULATION › § 2710
Tribes have the power to run different kinds of gaming on their lands. Class I gaming is only run by tribes and is not covered by this law. Tribes may run or license Class II gaming if the State allows that game and the tribe passes an ordinance or resolution that the Chairman approves (the Chairman must approve or be deemed to have approved within 90 days). Tribal rules must say the tribe has the main ownership and responsibility, explain how net gaming money will be used (only to run the tribal government, help tribal members, boost tribal economic development, give to charities, or help local governments), require yearly outside audits, require audits of contracts over $25,000 a year, protect health and the environment, and require background checks, tribal licenses, and prompt notice to the Commission for key managers and employees. Net revenue can be paid directly to members only if the tribe has an approved spending plan, protects minors and legally incompetent people, and tells members that such payments are federally taxable. An individually owned Class II game that was operating on September 1, 1986 may keep operating under strict conditions (including at least 60% of net revenue to the tribe and payment of required assessments) and that allowance cannot be transferred; the Secretary listed such operations within 60 days of October 17, 1988. Class III gaming (the biggest types) may only happen if the tribe adopts an approved ordinance, the State allows the game, and the tribe has a Tribal-State compact in effect. The State must negotiate the compact in good faith after a tribe asks. If a State refuses or fails to negotiate, a tribe may sue after 180 days and a court can order negotiations, set a 60-day deadline, use a mediator to pick between the parties’ final offers, and have the Secretary issue rules if needed. The Secretary may approve or disapprove compacts and must publish approvals; if the Secretary does not act within 45 days the compact is treated as approved to the extent it follows this law. Tribes may get a certificate of self-regulation after proving honest accounting, safe operations, employee licensing and enforcement systems, and sound finances; while self-regulated they still must do annual audits and send resumes for new hires, and the Commission’s fee on such gaming is capped at one quarter of 1 percent of gross revenue. The Commission may consult law enforcement and object to tribal licenses within 30 days, and it can force suspension or revocation of licenses if new reliable information shows a person is unfit.
Full Legal Text
Indians — Source: USLM XML via OLRC
Legislative History
Reference
Citation
25 U.S.C. § 2710
Title 25 — Indians
Last Updated
Apr 6, 2026
Release point: 119-73