Title 25 › Chapter 29— INDIAN GAMING REGULATION › § 2710
Tribes have the power to run Class I gaming only for themselves, and those games are not covered by these rules. Tribes may run or license Class II gaming on their lands if the State allows that kind of gaming and the tribe passes an ordinance that the Chairman approves. The tribe must be the owner and responsible party for the gaming, use net revenue only for tribal government, member welfare, economic development, charity, or local government, and give annual outside audits to the Commission. Contracts over $25,000 a year (except legal or accounting services) must be open to independent audit. Gaming facilities must protect the environment and public health. Tribes must run background checks and license primary managers and key employees, tell the Commission about licenses, and notify the Commission of background-check results before issuing licenses. Per-capita payments to members are allowed only if the tribe has a spending plan approved by the Secretary, protects minors and legally incompetent persons by paying parents or guardians under an approved plan, and notifies members that payments are subject to Federal tax. A tribe may license non-tribal owners only if tribal rules are at least as strict as the State’s and the person would be eligible for a State license. An existing individually owned operation that ran on September 1, 1986 may keep operating only under specific conditions, including that at least 60 percent of net revenues go to the tribe. The Commission can consult law enforcement and must object to tribal licenses within 30 days. If new, reliable information shows a manager or key employee is unfit, the tribe must suspend the license and may revoke it after notice and hearing. Tribes that have run Class II gaming for at least three years can get a certificate of self-regulation if they show honest accounting, fair and safe play, employee oversight, enforcement systems, and sound finances; with this certificate the tribe can avoid some federal rules, must still file annual audits, submit resumes for new hires, and the Commission’s fee is limited to one quarter of 1 percent of gross revenue. Class III gaming is allowed only if the tribe adopts an approved ordinance that meets the Class II rules, the State permits such gaming, and the gaming follows a Tribal-State compact. The tribe must ask the State to negotiate the compact and the State must negotiate in good faith. If negotiations fail, the tribe can sue after 180 days; a court can order negotiations in 60 days, then have a mediator choose between the parties’ final offers, and the Secretary may issue procedures if the State still won’t agree. The Secretary may approve or disapprove compacts and must act within 45 days or the compact is deemed approved to the extent it fits the law. Tribes may also submit class‑III management contracts to the Chairman for approval. The Chairman must approve a tribe’s ordinance within 90 days if it meets the requirements; if not acted on in 90 days, it is treated as approved to the extent it follows the law.
Full Legal Text
Indians — Source: USLM XML via OLRC
Legislative History
Reference
Citation
25 U.S.C. § 2710
Title 25 — Indians
Last Updated
Apr 5, 2026
Release point: 119-73not60