Title 25 › CHAPTER 29 — INDIAN GAMING REGULATION › § 2710
Tribes have full control over class I gaming, and class II gaming on their lands is also under tribal control but must follow this law. A tribe can run, license, and regulate class II games on its land if the State allows that kind of gaming and the tribe adopts an ordinance the Chairman approves. The Chairman must approve if the tribe keeps the main ownership interest; uses net gaming revenue only for government operations, members’ welfare, tribal economic development, charities, or local government support; gives annual outside audits to the Commission; makes contracts over $25,000 available for audit; protects the environment and public health at the facility; and runs background checks and tribal licenses for primary managers and key employees, telling the Commission about those licenses and stopping anyone whose past, reputation, or criminal record makes them a risk. Per-capita payments to members are allowed only if the tribe has a Secretary-approved revenue plan, protects minors and legal incompetents, and notifies members that those payments are federally taxable. A few individually owned operations that were running on September 1, 1986 may continue under strict conditions, including that at least 60 percent of net revenue goes to the tribe and the owner pays required assessments; that exception cannot be transferred and had to be listed by the Secretary within 60 days of October 17, 1988. The Commission may object to a tribal license within 30 days, and tribes must suspend or revoke licenses if reliable information shows a key person is ineligible. Tribes that have run class II gaming for at least three years (including one year after October 17, 1988) can ask the Commission for a certificate of self-regulation. The Commission will grant it if the tribe shows honest accounting, safe and fair operations, low criminal problems, good employee oversight, enforcement systems, and fiscal soundness. While certified, tribes still submit annual audits and new-employee resumes and pay no more than 0.25% of gross revenue in Commission fees; the Commission can remove certification for cause after a hearing. Class III gaming is allowed only if the tribe adopts an approved ordinance that meets the same rules, the State permits the games, and there is a Tribal-State compact in effect. The tribe must ask the State to negotiate and the State must negotiate in good faith. Compacts take effect when the Secretary publishes approval and may cover law enforcement, jurisdiction, assessments to cover regulation, comparable tribal taxes, standards, and other related topics. If a State won’t negotiate, a tribe may sue after 180 days; a court can order bargaining within 60 days, use a mediator if necessary, and the Secretary can set procedures if the State still won’t agree. The Secretary must approve or disapprove compacts within 45 days or they are considered approved to the extent they follow this law. The Chairman must act on tribal gaming ordinances within 90 days or they are considered approved to the extent they follow this law.
Full Legal Text
Indians, Source: USLM XML via OLRC
Legislative History
Reference
Citation
25 U.S.C. § 2710
Title 25, Indians
Last Updated
Sep 23, 2026
Release point: 119-110